Konnichiwa, I’m Ryosuke.

Konnichiwa, I’m Ryosuke.

Konnichiwa, I’m Ryosuke.

Product designer excited about creating fun products that elevate people’s lifestyles. Currently at Niantic, previously at Sony.

Product designer excited about creating fun products that elevate people’s lifestyles. Currently at Niantic, previously at Sony.

Product designer excited about creating fun products that elevate people’s lifestyles.
Currently at Niantic, previously at Sony.

Product designer excited about creating fun products that elevate people’s lifestyles. Currently at Niantic, previously at Sony.

Product designer excited about creating fun products that elevate people’s lifestyles.
Currently at Niantic, previously at Sony.

Pokemon GO

Redesigning an AR photography feature to make creative photo-taking more intuitive and shareable. Significantly increased player engagement and social sharing of AR photos.

UI/UX design

AR

Sony | Headphones Connect

Redesign of companion app UI and key features to improve usability and showcase headphone capabilities, boosting user satisfaction and engagement.

UX design

UX research

My aibo

Redesign concept to improve usability and strengthen the bond between users and Sony’s robotic pet dog, Aibo.

Redesign concept to improve usability and strengthen the bond between users and Sony’s robotic pet dog, Aibo.

Redesign concept to improve usability and strengthen the bond between users and Sony’s robotic pet dog, Aibo.


UI/UX design

Concept

Some talks I’ve given

Some talks I’ve given

Some talks I’ve given

Design Matters

Design Matters

Design Matters

The craft of fun: Designing delightful products through the principles of play

The craft of fun: Designing delightful products through the principles of play

The craft of fun: Designing delightful products through the principles of play

Coming soon

Coming soon

Coming soon

Spectrum Tokyo Festival

Spectrum Tokyo Festival

Spectrum Tokyo Festival

Designing fun beyond functionality: A non-gamer designer's journey into designing games

Designing fun beyond functionality: A non-gamer designer's journey into designing games

Designing fun beyond functionality: A non-gamer designer's journey into designing games

Want to chat? Hit me up!

Want to chat? Hit me up!

Want to chat? Hit me up!

© 2025 by Ryosuke Arichi

© 2025 by Ryosuke Arichi

© 2025 by Ryosuke Arichi

© 2025 by Ryosuke Arichi